001 //$HeadURL: svn+ssh://rbezema@svn.wald.intevation.org/deegree/base/branches/2.2_testing/src/org/deegree/ogcwebservices/wpvs/j3d/Abstract3DRenderingEngine.java $ 002 /*---------------- FILE HEADER ------------------------------------------ 003 004 This file is part of deegree. 005 Copyright (C) 2001-2008 by: 006 EXSE, Department of Geography, University of Bonn 007 http://www.giub.uni-bonn.de/deegree/ 008 lat/lon GmbH 009 http://www.lat-lon.de 010 011 This library is free software; you can redistribute it and/or 012 modify it under the terms of the GNU Lesser General Public 013 License as published by the Free Software Foundation; either 014 version 2.1 of the License, or (at your option) any later version. 015 016 This library is distributed in the hope that it will be useful, 017 but WITHOUT ANY WARRANTY; without even the implied warranty of 018 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 019 Lesser General Public License for more details. 020 021 You should have received a copy of the GNU Lesser General Public 022 License along with this library; if not, write to the Free Software 023 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 024 025 Contact: 026 027 Andreas Poth 028 lat/lon GmbH 029 Aennchenstraße 19 030 53177 Bonn 031 Germany 032 E-Mail: poth@lat-lon.de 033 034 Prof. Dr. Klaus Greve 035 Department of Geography 036 University of Bonn 037 Meckenheimer Allee 166 038 53115 Bonn 039 Germany 040 E-Mail: greve@giub.uni-bonn.de 041 042 ---------------------------------------------------------------------------*/ 043 package org.deegree.ogcwebservices.wpvs.j3d; 044 045 import java.awt.GraphicsConfigTemplate; 046 import java.awt.GraphicsDevice; 047 import java.awt.GraphicsEnvironment; 048 049 import javax.media.j3d.BranchGroup; 050 import javax.media.j3d.Canvas3D; 051 import javax.media.j3d.GraphicsConfigTemplate3D; 052 import javax.media.j3d.Group; 053 import javax.media.j3d.Node; 054 import javax.media.j3d.PhysicalBody; 055 import javax.media.j3d.PhysicalEnvironment; 056 import javax.media.j3d.TransformGroup; 057 import javax.media.j3d.View; 058 import javax.media.j3d.ViewPlatform; 059 060 /** 061 * 062 * This class serves a a superclass for all rendering engines of the WPV Service. 063 * 064 * @author <a href="mailto:poth@lat-lon.de">Andreas Poth</a> 065 * @version $Revision: 9345 $ $Date: 2007-12-27 17:22:25 +0100 (Do, 27 Dez 2007) $ 066 */ 067 abstract public class Abstract3DRenderingEngine implements RenderingEngine { 068 069 protected WPVSScene scene; 070 071 protected float farClippingPlane; 072 073 protected double nearClippingPlane; 074 075 /** 076 * Creates a new Abstract3DRenderEngine object with a nearclippingplane of 2. 077 * 078 * @param scene to be rendered 079 */ 080 public Abstract3DRenderingEngine( WPVSScene scene ) { 081 this( scene, 2 ); 082 } 083 084 /** 085 * Creates a new Abstract3DRenderEngine object. 086 * 087 * @param scene to be rendered 088 * @param nearClippingPlane of the viewport 089 */ 090 public Abstract3DRenderingEngine( WPVSScene scene, double nearClippingPlane ) { 091 this.scene = scene; 092 // clipping default 093 // farClippingPlane = (float)scene.getViewPoint().getFarClippingPlane(); 094 farClippingPlane = (float)scene.getViewPoint().getFarClippingPlane(); 095 this.nearClippingPlane = nearClippingPlane; 096 } 097 098 /** 099 * Creates a new canvas each time this is called. 100 * 101 * The Canvas3D class provides a drawing canvas for 3D rendering. The Canvas3D object extends 102 * the Canvas object to include 3D-related information such as the size of the canvas in pixels, 103 * the Canvas3D's location, also in pixels, within a Screen3D object, and whether or not the 104 * canvas has stereo enabled. Because all Canvas3D objects contain a reference to a Screen3D 105 * object and because Screen3D objects define the size of a pixel in physical units, Java 3D can 106 * convert a Canvas3D size in pixels to a physical world size in meters. It can also determine 107 * the Canvas3D's position and orientation in the physical world. 108 * 109 * @param offscreen 110 * true if the canvas3D is an offsreen canvas. 111 * 112 * @return A new canvas instance or <code>null</code> if no GraphicsEnvironment was found. 113 */ 114 protected Canvas3D createCanvas( boolean offscreen ) { 115 // This class is used to obtain a valid GraphicsConfiguration that can be used by Java 3D. 116 // It instantiates objects and then sets all non-default attributes as desired. 117 GraphicsDevice[] gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices(); 118 GraphicsConfigTemplate3D gc3D = new GraphicsConfigTemplate3D(); 119 gc3D.setSceneAntialiasing( GraphicsConfigTemplate.PREFERRED ); 120 gc3D.setDoubleBuffer( GraphicsConfigTemplate.REQUIRED ); 121 122 if ( gd != null && gd.length > 0 ) { 123 Canvas3D canvas = new Canvas3D( gd[0].getBestConfiguration( gc3D ), offscreen ); 124 return canvas; 125 } 126 return null; 127 } 128 129 /** 130 * A transform group is aplied as the transformation to the branches 131 * 132 * @return the transformgroup with ALLOW_TRANSFORM_READ, ALLOW_TRANSFORM_WRITE and 133 * ALLOW_LOCAL_TO_VWORLD_READ set. 134 */ 135 protected TransformGroup createTransformGroup() { 136 // creates the TransformGroup 137 // The TransformGroup node specifies a single spatial transformation, via a Transform3D 138 // object, 139 // that can position, orient, and scale all of its children. 140 TransformGroup viewTG = new TransformGroup(); 141 142 // Specifies that the node allows access to its object's transform information. 143 viewTG.setCapability( TransformGroup.ALLOW_TRANSFORM_READ ); 144 145 // Specifies that the node allows writing its object's transform information. 146 //viewTG.setCapability( TransformGroup.ALLOW_TRANSFORM_WRITE ); 147 148 // Specifies that this Node allows read access to its local coordinates to virtual world 149 // (Vworld) coordinates transform. 150 //viewTG.setCapability( Node.ALLOW_LOCAL_TO_VWORLD_READ ); 151 152 return viewTG; 153 } 154 155 /** 156 * sets/defines the <code>View</code> of the scene and adds it to the submitted 157 * <code>BranchGroup</code> 158 * 159 * @param view 160 * the scenes view 161 * @param viewGroup 162 */ 163 protected void setView( View view, BranchGroup viewGroup ) { 164 ViewPoint viewPoint = scene.getViewPoint(); 165 166 // The ViewPatform class is used to set up the "view" side of a Java 3D scene graph. 167 ViewPlatform camera = new ViewPlatform(); 168 169 // RELATIVE_TO_FIELD_OF_VIEW tells Java 3D that it should modify the eyepoint position so it 170 // is located 171 // at the appropriate place relative to the window to match the specified field of view. 172 // This implies that the view frustum will change whenever the application changes the field 173 // of view. 174 camera.setViewAttachPolicy( View.RELATIVE_TO_FIELD_OF_VIEW ); 175 camera.setViewAttachPolicy(View.NOMINAL_HEAD ); 176 177 view.setFieldOfView( viewPoint.getAngleOfView() ); 178 view.setWindowEyepointPolicy( View.RELATIVE_TO_FIELD_OF_VIEW ); 179 180 //set view parameters 181 view.setUserHeadToVworldEnable( true ); 182 view.setSceneAntialiasingEnable( true ); 183 184 // The View object contains all parameters needed in rendering a three dimensional scene 185 // from one viewpoint. 186 view.setBackClipDistance( farClippingPlane ); 187 view.setFrontClipDistance( nearClippingPlane ); 188 189 // creates the PhysicalBody and PhysicalEnvironment for the View 190 // and attachs it to the View 191 PhysicalEnvironment pe = new PhysicalEnvironment(); 192 pe.setCoexistenceCenterInPworldPolicy( View.NOMINAL_HEAD ); 193 view.setPhysicalEnvironment( pe ); 194 PhysicalBody pb = new PhysicalBody( scene.getViewPoint().getObserverPosition(), scene.getViewPoint().getObserverPosition()); 195 196 view.setPhysicalBody( pb ); 197 198 199 // attach the View to the ViewPlatform 200 view.attachViewPlatform( camera ); 201 202 TransformGroup viewTG = createTransformGroup(); 203 viewTG.addChild( camera ); 204 viewTG.setTransform( viewPoint.getViewMatrix() ); 205 viewGroup.addChild( viewTG ); 206 // viewGroup.addChild( camera ); 207 } 208 209 /** 210 * adds a background to the scene 211 * 212 * @param vp 213 * viewpoint 214 * @param background 215 * the node to render in the background 216 * @param worldGroup 217 * to add the Background to 218 */ 219 protected void addBackground( @SuppressWarnings("unused") 220 ViewPoint vp, Group worldGroup, Node background ) { 221 // Point3d pp = vp.getObserverPosition(); 222 // Point3d origin = new Point3d( pp.x, pp.y, pp.z ); 223 // Bounds bounds = new BoundingSphere( origin, farClippingPlane ); 224 // ExponentialFog fog = new ExponentialFog(); 225 // fog.setColor( new Color3f( 0.7f, 0.7f, 0.7f ) ); 226 // fog.setDensity( 0.001f ); 227 // LinearFog fog = new LinearFog(); 228 // fog.setColor( new Color3f( 0.7f, 0.7f, 0.7f ) ); 229 // fog.setFrontDistance( 0 ); 230 // fog.setBackDistance( 2000 ); 231 // fog.setInfluencingBounds( bounds ); 232 // worldGroup.addChild( fog ); 233 234 worldGroup.addChild( background ); 235 236 } 237 238 /** 239 * sets the scenes back clip distance. default is 15000 240 * 241 * @param distance 242 */ 243 public void setBackClipDistance( float distance ) { 244 farClippingPlane = distance; 245 } 246 247 /** 248 * sets the scenes front clip distance. default is 2 249 * 250 * @param distance 251 */ 252 public void setFrontClipDistance( float distance ) { 253 nearClippingPlane = distance; 254 } 255 }