001 //$HeadURL: https://svn.wald.intevation.org/svn/deegree/base/branches/2.3_testing/src/org/deegree/processing/raster/filter/Convolve.java $ 002 /*---------------------------------------------------------------------------- 003 This file is part of deegree, http://deegree.org/ 004 Copyright (C) 2001-2009 by: 005 Department of Geography, University of Bonn 006 and 007 lat/lon GmbH 008 009 This library is free software; you can redistribute it and/or modify it under 010 the terms of the GNU Lesser General Public License as published by the Free 011 Software Foundation; either version 2.1 of the License, or (at your option) 012 any later version. 013 This library is distributed in the hope that it will be useful, but WITHOUT 014 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 015 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 016 details. 017 You should have received a copy of the GNU Lesser General Public License 018 along with this library; if not, write to the Free Software Foundation, Inc., 019 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 020 021 Contact information: 022 023 lat/lon GmbH 024 Aennchenstr. 19, 53177 Bonn 025 Germany 026 http://lat-lon.de/ 027 028 Department of Geography, University of Bonn 029 Prof. Dr. Klaus Greve 030 Postfach 1147, 53001 Bonn 031 Germany 032 http://www.geographie.uni-bonn.de/deegree/ 033 034 e-mail: info@deegree.org 035 ----------------------------------------------------------------------------*/ 036 package org.deegree.processing.raster.filter; 037 038 /** 039 * This class offeres some convenience methods for convolving a data matrix. <br> 040 * Convolution filtering is often used to reduce the effects of noise in images or to sharpen the 041 * detail in rasters. Convolution filtering is a form of spatial filtering that computes each output 042 * sample by multiplying elements of a kernel with the samples surrounding a particular source 043 * sample. <br> 044 * Convolution filtering operates on a group of input values surrounding a center pixel. The 045 * adjoining values provide important information about values trends in the area of the values 046 * being processed. <br> 047 * Convolution filtering moves across the source raster, cell by cell, placing resulting values into 048 * the destination raster. The resulting value of each source cell depends on the group of values 049 * surrounding the source cell. Using the cell values of the source cell's neighbors, the 050 * convolution process calculates the spatial frequency activity in the area, making it possible to 051 * filter the values based on the spatial frequency of the area. <br> 052 * Convolution filtering uses a convolve kernel, containing an array of convolution coefficient 053 * values, called key elements. The array is not restricted to any particular size, and does not 054 * even have to be square. The kernel can be 1 x 1, 3 x 3, 5 x 5, M x N, and so on. A larger kernel 055 * size affords a more precise filtering operation by increasing the number of neighboring cells 056 * used in the calculation. However, the kernel cannot be bigger in any dimension than the source 057 * data. Also, the larger the kernel, the more computations that are required to be performed. For 058 * example, given a 640 x 480 raster and a 3 x 3 kernel, the convolve operation requires over five 059 * million total multiplications and additions. <br> 060 * The convolution filtering operation computes each output sample by multiplying the key elements 061 * of the kernel with the samples surrounding a particular source cell. For each destination cell, 062 * the kernel is rotated 180 degrees and its key element is placed over the source pixel 063 * corresponding with the destination pixel. The key elements are multiplied with the source cell 064 * value under them, and the resulting products are summed together to produce the destination 065 * sample value. <br> 066 * The selection of the weights for the key elements determines the nature of the filtering action, 067 * such as high-pass or low-pass. If the values of the key elements are the reciprocal of the number 068 * of key elements in the kernel (for example, 1/9 for a 3 x 3 kernel), the result is a conventional 069 * low-pass averaging process. If the weights are altered, certain cells in the kernel will have an 070 * increased or decreased influence in the average. <br> 071 * (modified from JAI documentation) 072 * 073 * @version $Revision: 18195 $ 074 * @author <a href="mailto:poth@lat-lon.de">Andreas Poth</a> 075 * @author last edited by: $Author: mschneider $ 076 * 077 * @version 1.0. $Revision: 18195 $, $Date: 2009-06-18 17:55:39 +0200 (Do, 18. Jun 2009) $ 078 * 079 * @since 2.0 080 */ 081 public class Convolve { 082 083 /** 084 * convolves the passed float matrix by applying the passed kernel. A kernel for lowpass 085 * filtering may looks like: 086 * 087 * <pre> 088 * float[][] kernel = new float[5][5]; 089 * for ( int i = 0; i < kernel.length; i++ ) { 090 * for ( int j = 0; j < kernel[i].length; j++ ) { 091 * kernel[i][j] = 1; 092 * } 093 * } 094 * <pre> 095 * which results in a strong smoothing of the raster. 096 * <BR> 097 * A kernel for highpass filtering may looks like: 098 * <pre> 099 * float[][] kernel = new float[3][3]; 100 * for ( int i = 0; i < kernel.length; i++ ) { 101 * for ( int j = 0; j < kernel[i].length; j++ ) { 102 * kernel[i][j] = -1; 103 * } 104 * } 105 * kernel[kernel.length/2][kernel[0].length/2] = 2; 106 * </pre> 107 * Notice that the sum of all kernel values does not must be 108 * == 1! Correct weighting will be done by this method. 109 * 110 * @param source to apply the kernel to. 111 * @param kernel to apply 112 * @return the raster after applying the given kernel. 113 * @throws RasterFilterException if the kernel does not have an odd number of cells. 114 * 115 */ 116 public static float[][] perform( float[][] source, float[][] kernel ) 117 throws RasterFilterException { 118 119 if ( kernel.length % 2 == 0 || kernel[0].length % 2 == 0 ) { 120 throw new RasterFilterException( "A Kernel must have an odd number of cells in x- and y-direction" ); 121 } 122 123 kernel = rotateKernel( kernel ); 124 125 float[][] dest = new float[source.length][source[0].length]; 126 127 int ww = kernel.length; 128 int hh = kernel[0].length; 129 int xOrigin = ww / 2; 130 int yOrigin = hh / 2; 131 for ( int y = 0; y < source.length; y++ ) { 132 for ( int x = 0; x < source[y].length; x++ ) { 133 float g = 0; 134 float v = 0; 135 for ( int i = -xOrigin; i < -xOrigin + ww; i++ ) { 136 for ( int j = -yOrigin; j < -yOrigin + ww; j++ ) { 137 if ( y + i >= 0 && y + i < source.length && x + j >= 0 && x + j < source[y].length ) { 138 v += source[y + i][x + j] * kernel[xOrigin + i][yOrigin + j]; 139 g += kernel[xOrigin + i][yOrigin + j]; 140 } 141 } 142 } 143 dest[y][x] = v / g; 144 } 145 } 146 147 return dest; 148 } 149 150 /** 151 * rotates a convolution kernel by 180° 152 * 153 * @param kernel 154 * @return the rotated kernel. 155 */ 156 private static float[][] rotateKernel( float[][] kernel ) { 157 for ( int i = 0; i < kernel.length / 2; i++ ) { 158 for ( int j = 0; j < kernel[i].length / 2; j++ ) { 159 float v = kernel[i][j]; 160 kernel[i][j] = kernel[kernel.length - i - 1][kernel[i].length - j - 1]; 161 kernel[kernel.length - i - 1][kernel[i].length - j - 1] = v; 162 } 163 } 164 return kernel; 165 } 166 167 }