001 //$HeadURL: svn+ssh://jwilden@svn.wald.intevation.org/deegree/base/branches/2.5_testing/src/org/deegree/ogcwebservices/wpvs/j3d/TerrainModel.java $ 002 /*---------------------------------------------------------------------------- 003 This file is part of deegree, http://deegree.org/ 004 Copyright (C) 2001-2009 by: 005 Department of Geography, University of Bonn 006 and 007 lat/lon GmbH 008 009 This library is free software; you can redistribute it and/or modify it under 010 the terms of the GNU Lesser General Public License as published by the Free 011 Software Foundation; either version 2.1 of the License, or (at your option) 012 any later version. 013 This library is distributed in the hope that it will be useful, but WITHOUT 014 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 015 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 016 details. 017 You should have received a copy of the GNU Lesser General Public License 018 along with this library; if not, write to the Free Software Foundation, Inc., 019 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 020 021 Contact information: 022 023 lat/lon GmbH 024 Aennchenstr. 19, 53177 Bonn 025 Germany 026 http://lat-lon.de/ 027 028 Department of Geography, University of Bonn 029 Prof. Dr. Klaus Greve 030 Postfach 1147, 53001 Bonn 031 Germany 032 http://www.geographie.uni-bonn.de/deegree/ 033 034 e-mail: info@deegree.org 035 ----------------------------------------------------------------------------*/ 036 037 package org.deegree.ogcwebservices.wpvs.j3d; 038 039 import java.awt.image.BufferedImage; 040 041 import javax.media.j3d.Appearance; 042 import javax.media.j3d.Material; 043 import javax.media.j3d.RenderingAttributes; 044 import javax.media.j3d.Shape3D; 045 import javax.vecmath.Color3f; 046 047 import org.deegree.ogcwebservices.wpvs.configuration.RenderingConfiguration; 048 049 /** 050 * The <code>TerrainModel</code> class is a base class for all dgm's (terrains). It is capable of loading a texture onto 051 * the geometry of it's subclasses. 052 * 053 * @author <a href="mailto:bezema@lat-lon.de">Rutger Bezema</a> 054 * 055 * @author last edited by: $Author: rbezema $ 056 * 057 * @version $Revision: 20601 $, $Date: 2009-11-05 16:25:55 +0100 (Do, 05 Nov 2009) $ 058 * 059 */ 060 061 public abstract class TerrainModel extends Shape3D { 062 063 private BufferedImage textureImage = null; 064 065 /** 066 * Creates a TerrainModel with a default Appearance set. 067 * <p> 068 * The default apearance of this terrain is defined as: 069 * <ul> 070 * <li>specularColor = new Color3f( 0.7f, 0.7f, 0.7f )</li> 071 * <li>ambientColor = white</li> 072 * <li>diffuseColor = white</li> 073 * <li>shininess = 75f</li> 074 * <li>lighting is enabled</li> 075 * <li>matieral is writable (Material.ALLOW_COMPONENT_WRITE)</li> 076 * </ul> 077 * </p> 078 */ 079 protected TerrainModel() { 080 setCapability( Shape3D.ALLOW_GEOMETRY_WRITE ); 081 setAppearance( createDefaultApperance() ); 082 } 083 084 /** 085 * Create a terrain from the given buffered image 086 * 087 * @param textureImage 088 */ 089 protected TerrainModel( BufferedImage textureImage ) { 090 this(); 091 this.textureImage = textureImage; 092 } 093 094 /** 095 * This method implements all the necessary steps to generate a Shape3D Terrain (Elevation model). Before rendering 096 * this Class this method should therefor be called prior. 097 */ 098 public abstract void createTerrain(); 099 100 /** 101 * Creates a J3D Appearance for the surface 102 * 103 * @return a new Appearance object 104 */ 105 private Appearance createDefaultApperance() { 106 Appearance appearance = new Appearance(); 107 108 // create a material 109 Color3f specular = new Color3f( 0.2f, 0.2f, 0.2f ); 110 Color3f white = new Color3f( 1, 1, 1 ); 111 Material targetMaterial = new Material(); 112 targetMaterial.setAmbientColor( white ); 113 targetMaterial.setDiffuseColor( white ); 114 115 targetMaterial.setSpecularColor( specular ); 116 targetMaterial.setShininess( 65f ); 117 targetMaterial.setCapability( Material.ALLOW_COMPONENT_WRITE ); 118 targetMaterial.setCapability( Material.ALLOW_COMPONENT_READ ); 119 RenderingConfiguration rc = RenderingConfiguration.getInstance(); 120 targetMaterial.setLightingEnable( rc.isTerrainShadingEnabled() ); 121 122 // targetMaterial.setColorTarget( Material.AMBIENT_AND_DIFFUSE ); 123 appearance.setMaterial( targetMaterial ); 124 125 appearance.setColoringAttributes( rc.getColoringAttributes() ); 126 127 appearance.setPolygonAttributes( rc.getTerrainPolygonAttributes() ); 128 129 RenderingAttributes ra = new RenderingAttributes(); 130 ra.setDepthBufferEnable( true ); 131 appearance.setRenderingAttributes( ra ); 132 133 return appearance; 134 } 135 136 /** 137 * @param textureImage 138 * An other texture value. 139 */ 140 public void setTexture( BufferedImage textureImage ) { 141 if ( textureImage != null ) { 142 this.textureImage = textureImage; 143 Appearance appearance = getAppearance(); 144 RenderingConfiguration rc = RenderingConfiguration.getInstance(); 145 146 appearance.setTextureAttributes( rc.getTextureAttributes() ); 147 appearance.setTexture( rc.getTexture( textureImage ) ); 148 149 setAppearance( appearance ); 150 } 151 152 } 153 154 /** 155 * @return the BufferedImage which can be used as a texture or <code>null</code>if no texture was defined. 156 */ 157 public BufferedImage getTexture() { 158 return this.textureImage; 159 } 160 161 @Override 162 public String toString() { 163 StringBuilder sb = new StringBuilder( 512 ); 164 sb.append( "Elevationmodel as a J3D terrainModel: " ); 165 if ( textureImage != null ) { 166 sb.append( " with textureImage and " ); 167 } 168 sb.append( "Appearance: " ).append( getAppearance() ).append( "\n" ); 169 return sb.toString(); 170 } 171 172 }