deegree-core-3.0-pre-nightly (2010/03/05 00:01) - official

org.deegree.rendering.r3d.opengl.rendering.dem
Class CompositingShader

java.lang.Object
  extended by org.deegree.rendering.r3d.opengl.rendering.dem.CompositingShader

public class CompositingShader
extends Object

The CompositingShader generates a fragment shader file for a number of texture units. The applied colormodel is sort of a 'decall' functionality with glColor and semi transparent support.

Version:
$Revision: $, $Date: $
Author:
Rutger Bezema, last edited by: $Author: rbezema $

Constructor Summary
CompositingShader()
           
 
Method Summary
static String getGLSLCode(int numTextures)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

CompositingShader

public CompositingShader()
Method Detail

getGLSLCode

public static String getGLSLCode(int numTextures)
Parameters:
numTextures -
Returns:
create a fragment shader program which is programmed with a 'DECAL'-like strukture with semi-transpartent supprt, for the given number of texture units.

deegree-core-3.0-pre-nightly (2010/03/05 00:01) - official

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For more information visit: http://www.deegree.org

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