org.deegree.rendering.r3d.opengl.rendering.dem
Class CompositingShader
java.lang.Object
org.deegree.rendering.r3d.opengl.rendering.dem.CompositingShader
public class CompositingShader
- extends Object
The CompositingShader generates a fragment shader file for a number of texture units. The applied
colormodel is sort of a 'decall' functionality with glColor and semi transparent support.
- Version:
- $Revision: $, $Date: $
- Author:
- Rutger Bezema, last edited by: $Author: rbezema $
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CompositingShader
public CompositingShader()
getGLSLCode
public static String getGLSLCode(int numTextures)
- Parameters:
numTextures -
- Returns:
- create a fragment shader program which is programmed with a 'DECAL'-like strukture with semi-transpartent
supprt, for the given number of texture units.
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