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| Class Summary | |
|---|---|
| RenderFragmentManager | Manages the loading, unloading and caching of RenderMeshFragment data and the enabling/disabling in a certain
GL context. |
| TerrainRenderingManager | The TerrainRenderingManager class manages the current fragments, it uses fragment shaders if multiple
texture are requested. |
| TextureManager | Manages the loading, unloading and caching of FragmentTexture objects and the enabling/disabling in a certain
GL context. |
| TextureTileManager | Manages the fetching (and caching) of TextureTile instances from TextureTileProviders. |
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