org.deegree.rendering.r3d.opengl.rendering.model.geometry
Class WorldRenderableObject
java.lang.Object
org.deegree.rendering.r3d.model.WorldObject<RenderableQualityModelPart,RenderableQualityModel>
org.deegree.rendering.r3d.opengl.rendering.model.geometry.WorldRenderableObject
- All Implemented Interfaces:
- Serializable, MemoryAware, JOGLRenderable, PositionableModel
- Direct Known Subclasses:
- RenderablePrototype
public class WorldRenderableObject
- extends WorldObject<RenderableQualityModelPart,RenderableQualityModel>
- implements JOGLRenderable
The WorldRenderableObject defines a number of renderable quality levels, where each level may be a
PrototypeReference or a RenderableGeometry model. Which LOD is should be rendered is deterimined by applying the
LODSwitcher to the position and the error scalar.
- Version:
- $Revision: 19860 $, $Date: 2009-09-30 11:10:18 +0200 (Mi, 30 Sep 2009) $
- Author:
- Rutger Bezema, last edited by: $Author: rbezema $
- See Also:
- Serialized Form
| Methods inherited from class org.deegree.rendering.r3d.model.WorldObject |
getBbox, getErrorScalar, getExternalReference, getGroundLevel, getId, getModelBBox, getName, getNumberOfQualityLevels, getObjectHeight, getPosition, getQualityLevel, getQualityLevels, getTime, getType, resetQualityLevels, setBbox, setExternalReference, setId, setName, setQualityLevel, setTime, setType, sizeOf |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
WorldRenderableObject
public WorldRenderableObject(String id,
String time,
Envelope bbox,
int levels)
- Creates a new WorldRenderableObject with given number of data quality levels (LOD)
- Parameters:
id - time - bbox - levels -
WorldRenderableObject
public WorldRenderableObject(String id,
String time,
Envelope bbox,
RenderableQualityModel[] qualityLevels)
- Parameters:
id - of this objecttime - this object was created in the dbasebbox - of this object (may not be null)qualityLevels - this data object may render.
render
public void render(RenderContext glRenderContext)
- Description copied from interface:
JOGLRenderable
- Called to render this object to an OpenGL context.
The following pre-conditions hold:
- The projection matrix of
context has been set up correctly by the caller.
- The view parameters
params matches the projection and the screen size, so the callee can depend
on them to perform view frustum culling and LOD adaptation.
- Specified by:
render in interface JOGLRenderable
- Parameters:
glRenderContext - TODO
renderPrepared
public void renderPrepared(RenderContext glRenderContext,
DirectGeometryBuffer geomBuffer)
- This method assumes the coordinates and normals are located in the given
DirectGeometryBuffer.
- Parameters:
glRenderContext - geomBuffer - to be get the coordinates from.
calcQualityLevel
protected int calcQualityLevel(RenderContext glRenderContext)
- Parameters:
glRenderContext -
- Returns:
- the level to render.
getOrdinateCount
public int getOrdinateCount()
- Returns:
- the number of ordinates in all qualitylevels, needed for the initialization of the direct buffer.
getTextureOrdinateCount
public int getTextureOrdinateCount()
- Returns:
- the number of ordinates in all qualitylevels, needed for the initialization of the direct buffer.
setSwitchLevels
public void setSwitchLevels(LODSwitcher switchLevels)
- Parameters:
switchLevels -
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