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java.lang.Objectorg.deegree.rendering.r3d.multiresolution.MeshFragmentData
public class MeshFragmentData
The MeshFragmentData
holds the fragment data.
Constructor Summary | |
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MeshFragmentData(PooledByteBuffer rawBuffer,
java.nio.FloatBuffer vertexBuffer,
java.nio.FloatBuffer normalsBuffer,
java.nio.Buffer indexBuffer)
Construct from the given rawbuffer. |
Method Summary | |
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void |
freeBuffers()
free the pooled buffer. |
java.nio.FloatBuffer |
getNormals()
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int |
getNumTriangles()
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java.nio.Buffer |
getTriangles()
Returns the buffer that contains the vertices of the triangles. |
java.nio.FloatBuffer |
getVertices()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public MeshFragmentData(PooledByteBuffer rawBuffer, java.nio.FloatBuffer vertexBuffer, java.nio.FloatBuffer normalsBuffer, java.nio.Buffer indexBuffer)
rawBuffer
- vertexBuffer
- normalsBuffer
- indexBuffer
- Method Detail |
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public int getNumTriangles()
public java.nio.FloatBuffer getVertices()
public java.nio.Buffer getTriangles()
The returned buffer can be (depending on the number of vertices in the fragment):
ByteBuffer
ShortBuffer
IntBuffer
public java.nio.FloatBuffer getNormals()
public void freeBuffers()
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