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java.lang.Objectorg.deegree.rendering.r3d.multiresolution.MeshFragmentData
public class MeshFragmentData
The MeshFragmentData holds the fragment data.
| Constructor Summary | |
|---|---|
MeshFragmentData(PooledByteBuffer rawBuffer,
java.nio.FloatBuffer vertexBuffer,
java.nio.FloatBuffer normalsBuffer,
java.nio.Buffer indexBuffer)
Construct from the given rawbuffer. |
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| Method Summary | |
|---|---|
void |
freeBuffers()
free the pooled buffer. |
java.nio.FloatBuffer |
getNormals()
|
int |
getNumTriangles()
|
java.nio.Buffer |
getTriangles()
Returns the buffer that contains the vertices of the triangles. |
java.nio.FloatBuffer |
getVertices()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public MeshFragmentData(PooledByteBuffer rawBuffer,
java.nio.FloatBuffer vertexBuffer,
java.nio.FloatBuffer normalsBuffer,
java.nio.Buffer indexBuffer)
rawBuffer - vertexBuffer - normalsBuffer - indexBuffer - | Method Detail |
|---|
public int getNumTriangles()
public java.nio.FloatBuffer getVertices()
public java.nio.Buffer getTriangles()
The returned buffer can be (depending on the number of vertices in the fragment):
ByteBufferShortBufferIntBuffer
public java.nio.FloatBuffer getNormals()
public void freeBuffers()
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