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deegree-core-3.0-pre-nightly (2010/03/05 00:01) - official | |||||||||
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Packages that use org.deegree.commons.utils.nio | |
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org.deegree.commons.utils.nio | |
org.deegree.rendering.r3d.multiresolution | Implementation of an efficient multiresolution model for massive triangle meshes (e.g. large terrain surfaces) based on the Batched Multi-Triangulation as described by Cignoni et al. |
org.deegree.rendering.r3d.multiresolution.io | |
org.deegree.rendering.r3d.opengl.rendering.dem.manager | |
org.deegree.rendering.r3d.opengl.rendering.dem.texturing |
Classes in org.deegree.commons.utils.nio used by org.deegree.commons.utils.nio | |
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DirectByteBufferPool
The DirectByteBufferPool pools a number of direct 'native' bytebuffers so they can be reused. |
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PooledByteBuffer
The PooledByteBuffer defines the interface to a direct 'native' byte buffer which can be reused again. |
Classes in org.deegree.commons.utils.nio used by org.deegree.rendering.r3d.multiresolution | |
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DirectByteBufferPool
The DirectByteBufferPool pools a number of direct 'native' bytebuffers so they can be reused. |
|
PooledByteBuffer
The PooledByteBuffer defines the interface to a direct 'native' byte buffer which can be reused again. |
Classes in org.deegree.commons.utils.nio used by org.deegree.rendering.r3d.multiresolution.io | |
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DirectByteBufferPool
The DirectByteBufferPool pools a number of direct 'native' bytebuffers so they can be reused. |
Classes in org.deegree.commons.utils.nio used by org.deegree.rendering.r3d.opengl.rendering.dem.manager | |
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DirectByteBufferPool
The DirectByteBufferPool pools a number of direct 'native' bytebuffers so they can be reused. |
Classes in org.deegree.commons.utils.nio used by org.deegree.rendering.r3d.opengl.rendering.dem.texturing | |
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PooledByteBuffer
The PooledByteBuffer defines the interface to a direct 'native' byte buffer which can be reused again. |
|
deegree-core-3.0-pre-nightly (2010/03/05 00:01) - official | |||||||||
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