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deegree-core-3.0-pre-nightly (2010/03/05 00:01) - official | |||||||||
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Packages that use org.deegree.rendering.r3d.multiresolution | |
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org.deegree.rendering.r3d.multiresolution | Implementation of an efficient multiresolution model for massive triangle meshes (e.g. large terrain surfaces) based on the Batched Multi-Triangulation as described by Cignoni et al. |
org.deegree.rendering.r3d.multiresolution.crit | |
org.deegree.rendering.r3d.multiresolution.io | |
org.deegree.rendering.r3d.opengl.rendering.dem | |
org.deegree.rendering.r3d.opengl.rendering.dem.manager |
Classes in org.deegree.rendering.r3d.multiresolution used by org.deegree.rendering.r3d.multiresolution | |
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Arc
A directed arc of a MultiresolutionMesh . |
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MeshFragment
Encapsulates the bounding box and approximation error for a fragment of a MultiresolutionMesh and provides
access to the actual geometry data. |
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MeshFragmentData
The MeshFragmentData holds the fragment data. |
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MultiresolutionMesh
Implementation of a fragment based multiresolution model for massive triangle meshes (e.g. large terrain surfaces, but also suitable for free-form surfaces) based on the Batched Multi-Triangulation as described by Cignoni et al. |
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Node
A node of a MultiresolutionMesh . |
Classes in org.deegree.rendering.r3d.multiresolution used by org.deegree.rendering.r3d.multiresolution.crit | |
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Arc
A directed arc of a MultiresolutionMesh . |
Classes in org.deegree.rendering.r3d.multiresolution used by org.deegree.rendering.r3d.multiresolution.io | |
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MeshFragmentData
The MeshFragmentData holds the fragment data. |
Classes in org.deegree.rendering.r3d.multiresolution used by org.deegree.rendering.r3d.opengl.rendering.dem | |
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MeshFragment
Encapsulates the bounding box and approximation error for a fragment of a MultiresolutionMesh and provides
access to the actual geometry data. |
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MeshFragmentData
The MeshFragmentData holds the fragment data. |
Classes in org.deegree.rendering.r3d.multiresolution used by org.deegree.rendering.r3d.opengl.rendering.dem.manager | |
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MultiresolutionMesh
Implementation of a fragment based multiresolution model for massive triangle meshes (e.g. large terrain surfaces, but also suitable for free-form surfaces) based on the Batched Multi-Triangulation as described by Cignoni et al. |
|
deegree-core-3.0-pre-nightly (2010/03/05 00:01) - official | |||||||||
PREV NEXT | FRAMES NO FRAMES |