Uses of Class
org.deegree.commons.utils.nio.PooledByteBuffer

Packages that use PooledByteBuffer
org.deegree.commons.utils.nio   
org.deegree.rendering.r3d.multiresolution Implementation of an efficient multiresolution model for massive triangle meshes (e.g. large terrain surfaces) based on the Batched Multi-Triangulation as described by Cignoni et al. 
org.deegree.rendering.r3d.opengl.rendering.dem.texturing   
 

Uses of PooledByteBuffer in org.deegree.commons.utils.nio
 

Methods in org.deegree.commons.utils.nio that return PooledByteBuffer
 PooledByteBuffer DirectByteBufferPool.allocate_(int capacity)
           
 PooledByteBuffer DirectByteBufferPool.allocate(int capacity)
           
 

Methods in org.deegree.commons.utils.nio with parameters of type PooledByteBuffer
 void DirectByteBufferPool.deallocate(PooledByteBuffer buffer)
          Notifies the pool the given buffer is free for use.
 

Uses of PooledByteBuffer in org.deegree.rendering.r3d.multiresolution
 

Constructors in org.deegree.rendering.r3d.multiresolution with parameters of type PooledByteBuffer
MeshFragmentData(PooledByteBuffer rawBuffer, java.nio.FloatBuffer vertexBuffer, java.nio.FloatBuffer normalsBuffer, java.nio.Buffer indexBuffer)
          Construct from the given rawbuffer.
 

Uses of PooledByteBuffer in org.deegree.rendering.r3d.opengl.rendering.dem.texturing
 

Methods in org.deegree.rendering.r3d.opengl.rendering.dem.texturing with parameters of type PooledByteBuffer
 void FragmentTexture.generateTextureCoordinates(PooledByteBuffer directTexCoordBuffer, double[] translationVector)
          Generate the texture coordinates for the current fragment and the current texture.
 

Constructors in org.deegree.rendering.r3d.opengl.rendering.dem.texturing with parameters of type PooledByteBuffer
FragmentTexture(RenderMeshFragment fragment, TextureTile texture, double[] translationVector, PooledByteBuffer buffer)
           
 



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